Blind Sanctuary is a story-driven narrative adventure about trust, trauma, and the cost of love — told through side-scrolling exploration, cinematic illustrations, and over a thousand lines of original dialogue.

A house that smells like whiskey. A father whose stories never quite add up.

Ruby has spent ten years under that roof — cooking his meals, dodging his rage, and learning that the safest thing a girl can do is disappear.

One midnight confession cracks his lies wide open. Somewhere east, in the deep woods, waits the one person who ever made her feel safe.

Ruby runs.

A campfire in the dark. A man who plays the flute badly and cooks fish even worse.

Alone in the forest, Ruby stumbles upon a stranger named Zane — a quiet drifter who carries too much guilt and not enough food. He offers warmth, awful fish, and something Ruby hasn't felt in years: the chance to breathe.

But kindness comes with a cost, and Ruby has learned to treat every soft voice like a trap.

A guardian with a rifle. A promise that still echoes through the trees.

At the cabin she's been chasing, Ruby finds Harlan — a watchful protector who treats the clearing like sacred ground. He answers to no one except the vow he made beneath the oak.

When footsteps crunch at the edge of the clearing, every promise, fear, and half-truth collides.

He intends to keep his promise.

Features

  • A complete narrative spanning 7 acts — from a kitchen at midnight to a grave beneath an oak tree
  • Side-scrolling exploration — search rooms, examine objects, uncover memories
  • Cinematic CG illustrations at key story moments
  • Mini-games woven into the narrative — puzzles, stealth, and more
  • An original soundtrack that shifts with the story's emotional weight
  • Rich character portraits and expressive dialogue styling
  • Keyboard-driven controls — no mouse required (Z to interact, X to cancel, Arrow keys to move)
  • Auto-save system — pick up where you left off
  • Estimated playtime: 2–4 hours

Content Warning

This game contains themes of domestic abuse, alcoholism, grief, gun violence, and death. It is intended for a mature audience. Player discretion is advised.

Updated 13 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 2.3 out of 5 stars
(3 total ratings)
AuthorThatWeek
GenreInteractive Fiction, Visual Novel
Made withGodot
Tags2D, drama, emotional, Indie, Narrative, Romance, side-scrolling, Singleplayer, Story Rich
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

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Blind_Sanctuary.zip 113 MB

Development log

Comments

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(1 edit)

Not great. Bland narrative, writing, or really anything. Art is sometimes okay but uncanny and clearly not actually drawn or well thought out. I wonder which artists the art generator they used trained their data off because I would rather see their original artwork 

yes ai art is very bad especially in video game and we can see it very well here

Yeah, even if it didn’t look bad it would still be stolen intellectual property since it was peoples art fed into a machine to spit something back out. Also this games writing is genuinely really not good so it’s not helping its case

Thank you for the feedback. I honestly admit that AI was used in this project. I hear your concerns clearly and will use this to improve my work.

(2 edits)

The admitting is good cause if you were dishonest I think it could get you banned off the platform?

I recommend actually writing your own stories(assuming ai wrote this too based off the text) because theres not really a point to reading something that someone didn’t even take the time to create, and it ends up regurgitated boring slop. Honestly even if the ai writing was good, whats the point in it for you if you didn’t actually make it? The credit and work isn’t from you, it goes to whoevers work got fed into the ai